
I'm a 3D artist with a deep love for storytelling and world-building, blending technical precision with creative exploration. I originally came from a computer science background, drawn to the logic and structure of programming. But during my third year of undergrad, everything changed—I discovered digital art, and it opened up an entirely new path for me. What began as a curiosity quickly became a passion, and I found myself driven to create the kinds of immersive worlds and visual narratives that had once inspired me as a kid.
Growing up, films and video games weren’t just pastimes—they were portals into other realities. They sparked my imagination, challenged my perspective, and made me wonder how these experiences were built. Today, I specialize in real-time development, procedural modeling, and simulations, using tools like Unreal Engine and Houdini to design environments and effects that feel alive and evocative.
My technical foundation in computer science allows me to think systematically about visuals—how to optimize, how to build flexible tools, how to make systems that support creativity at scale. But what drives me most is the emotional impact of an environment: the mood, the detail, the moment when everything just clicks and tells a story without saying a word.
Whether it’s a cinematic shot or an interactive world, I’m always chasing that intersection between art and logic—where code becomes experience and visuals become memory. If you're working on a project that needs richly textured, story-driven environments or dynamic real-time effects, I'd love to hear from you.